Published in Well Played: A Special Issue on Meaningful Play and Games for Social and Emotional Learning

I was second author on ‘Butterfly Lovers: Design rationale of a cooperative virtual reality game for promoting compassion in multigenerational families.’ This article is about a collaborative VR game which was in development at USC’s Creative Media & Behavioral Health Center. I provided content for the literature review, presenting relevant psychological scholarship about games, virtual reality, well-being, resilience, and compassion.

The Well Played Journal is a peer-reviewed publication on video games, value, and meaning published by Carnegie Mellon University’s ETC Press. This special issue on “Meaningful Play and Games for Social and Emotional Learning” was a collaboration with iThrive Games.

Citation:

Jessica Cheng, Sydney Rubin, Christina Lelon, Xian Lu, Jeffrey Doan, Patrick Bender, Ashley Yu-Chih, Brenda Chen, Nathan Lim, Gabrielle Kanellos, Kelsey Rice, Maryalice Jordan-Marsh, & Marientina Gotsis (2018). Butterfly Lovers: Design rationale of a cooperative virtual reality game for promoting compassion in multigenerational families. Well Played (Vol. 7, No. 2), pp. 87-113. Available here.

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