I was contracted as a game user researcher with the indie studio That’s Not A Game. I led research and playtesting for Wild Honesty, a small-group multiplayer game that sparks deep conversations between friends.
From October 2019 to January 2020, I worked with the game developer to clarify his objectives for playtesting, and I designed and implemented research protocols to get information on the experience goals he was most interested in.
I had to problem solve to address a number of methodological challenges, including our inability to directly observe players (for various reasons, including protecting the privacy of gameplay) and the game requiring players who already know each other.
I previously consulted on design and positive psychology for an earlier version of this project while at USC: