Game User Researcher at That’s Not a Game

I was contracted as a game user researcher with the indie studio That’s Not A Game. I led research and playtesting for Wild Honesty, a small-group multiplayer game that sparks deep conversations between friends.

Wild Honesty is out now on Steam, itch.IO, Android, & iOS!

From October 2019 to January 2020, I worked with the game developer to clarify his objectives for playtesting, and I designed and implemented research protocols to get information on the experience goals he was most interested in.

I had to problem solve to address a number of methodological challenges, including our inability to directly observe players (for various reasons, including protecting the privacy of gameplay) and the game requiring players who already know each other.

I previously consulted on design and positive psychology for an earlier version of this project while at USC:

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