I was the creative director and a designer, writer, and developer for this game that combined turn-based combat and narrative gameplay to explore the role of hope in the face of seemingly insurmountable challenges.Continue reading “Chimera”
A paper on the design and feasibility evaluations of Healing Spaces was published as part of the proceedings of the PETRA ’20 Conference on PErvasive Technologies Related to Assistive Environments. I contributed to the paper as second author, particularly in section 4.1 describing the RITE study, which I led during the project’s development.
Named Best Novelty Paper at PETRA 2020 Best Paper Awards
The paper is available here.Continue reading “Publication – Healing Spaces: Feasibility of a multisensory experience for older adults with advanced dementia and their caregivers”
“A smart platform that allows caregivers to transform spaces through light, color, sounds, and visuals, turning any environment into a place where older adults living with dementia can focus, engage, and relax.”
I was a designer and usability researcher on this hybrid digital and physical media experience, a USC MFA thesis project by Gabriela Gomes.Continue reading “Healing Spaces”
“A fun game for friends that leads to deep conversations.”
I contributed as a consultant on design and research-based positive interventions for this two-player mobile game in 2017-2018.
I was a concept and gameplay designer for this 4-player hidden identity card game that will test your bluffing skills.