I was the creative director and a designer, writer, and developer for this game that combined turn-based combat and narrative gameplay to explore the role of hope in the face of seemingly insurmountable challenges.Continue reading “Chimera”
I was contracted as a game user researcher with the indie studio That’s Not A Game. I led research and playtesting for Wild Honesty, a small-group multiplayer game that sparks deep conversations between friends.Continue reading “Game User Researcher at That’s Not a Game”
“A smart platform that allows caregivers to transform spaces through light, color, sounds, and visuals, turning any environment into a place where older adults living with dementia can focus, engage, and relax.”
I was a designer and usability researcher on this hybrid digital and physical media experience, a USC MFA thesis project by Gabriela Gomes.Continue reading “Healing Spaces”
“A fun game for friends that leads to deep conversations.”
I contributed as a consultant on design and research-based positive interventions for this two-player mobile game in 2017-2018.
I was second author on ‘Butterfly Lovers: Design rationale of a cooperative virtual reality game for promoting compassion in multigenerational families.’ This article is about a collaborative VR game which was in development at USC’s Creative Media & Behavioral Health Center. I provided content for the literature review, presenting relevant psychological scholarship about games, virtual reality, well-being, resilience, and compassion.