I was the creative director and a designer, writer, and developer for this game that combined turn-based combat and narrative gameplay to explore the role of hope in the face of seemingly insurmountable challenges.
Continue reading “Chimera”That’s a Secret I’ll Never Tell
I was the designer and writer of That’s a Secret I’ll Never Tell, an interactive narrative that tells an original story set in the world of Gossip Girl.
A Note Unsaid
A supernatural narrative point-and-click game about death and relationships.
I was a designer, writer, and developer on this game prototype made with Unity.